
Dr Daniel Finnegan
Lecturer
School of Computer Science and Informatics
- Available for postgraduate supervision
Overview
I'm an Assistant Professor (Lecturer) working on human perception in Virtual Reality with the Human Centred Computing group. I am also a member of the Centre for Artificial Intelligence, Robotics and Human-Machine Systems. If you are interested in pursuing a PhD or other postgraduate supervision with me, please read this information first. Please visit my personal page: https://ps2fino.github.io
Biography
Please see my personal page: https://ps2fino.github.io
Honours and awards
- Cardiff University Education Innovation Projects Scheme, 2020
£2,000
Competitive funding awarded to fund a bright undergraduate student to come work in my lab and develop software integrating virtual reality technology into an educational environment over the summer of 2020 - Cardiff Undergraduate Research Opportunities Programme, 2020
£2,000
Competitive funding awarded to fund a bright undergraduate student to come work in my lab over the summer of 2020
Heritage Dot Bursary, 2019
£175
Awarded to present work on developing Serious Games for a Social Change at the Heritage Dot Conference at the University of Lincoln, June 2019
http://heritagedot.org/ - Researcher Development Fund, 2016
£1,000
Awarded by University of Bath RDF to host a 1-day workshop on Games Research Across Academia and Industry
https://www.camera.ac.uk/achievement-unlocked-03-july-2017 - Public Engagement Fund, 2016
£500
Awarded by University of Bath PEF to host Bath’s first ever Human Library Project http://humanlibrary.org/
Academic positions
- 2018 - Present: Co-director of Echo Games, a community interest company (CIC) developing serious games for a social change.
- EngD 2012 - 2017, University of Bath: Worked on human perception in virtual reality. As part of my EngD, I worked in London at a small software media agency developing audio games.
- BSc 2008 - 2012, University College Dublin: Final year project involved sensor technology and computer vision to detect moving objects in video.
Speaking engagements
- Bath Spa University, October 2018; Guest Lecture on Using Git & Github for Project Management
- Sherborne Science Cafe, July 2018; Invited lecture on Perceptual Based Design for Virtual Reality Environments
- Cardiff University Brain Research Imaging Centre, May 2018; Invited lecture on Using $latex$ for Open Science
- Pint of Science, May 2018; Public Lecture on Spatial Perception in Virtual Worlds
- University of Bath, February 2018; Guest Lecture on Games for a purpose titled: Games (Beyond Games)
- University of Bath, October 2017; Guest Lecture on auditory user interface design titled: Auditory Interfaces
- Bath Spa University, November 2016; Guest Lecture on Binaural Game Design and Development
- Audio Engineering Society, February 2015; 56th Conference on Audio for Games
- Bath College, February 2016; Careers Day for A-Level Students
Committees and reviewing
- ACM CHI; Proceedings of the ACM on Computer Human Interaction
- ACM IMWUT; Proceedings of the ACM on Interactive, Mobile, Wearable, and Ubiquitous Technologies
- PLOS One; Public Library of Science Journal
- ETRI Journal; Electronics and Telecommunications Research Institute
- Electronic Journal of e-Learning
Publications
2020
- Fitton, I., Finnegan, D. J. and Proulx, M. 2020. Immersive virtual environments and embodied agents for e-learning applications. PeerJ Computer Science 6, article number: e315. (10.7717/peerj-cs.315)
- Finnegan, D., De Angeli, D. and Scott, L. 2020. Sacred springs: teaching children local history via a game jam. Presented at: World's Most Inclusive Participatory Design Project, London, England, June 2020Proceedings of the World's Most Inclusive Participatory Design Project Workshop.
- De Angeli, D.et al. 2020. Unsettling play: perceptions of agonistic games. Journal on Computing and Cultural Heritage (10.1145/3431925)
2018
- Wu, X.et al. 2018. HandMap: robust hand pose estimation via intermediate dense guidance map supervision. Presented at: ECCV 2018: 15th European Conference on Computer Vision, Munich, Germany, 8-14 September 2018 Presented at Ferrari, V. et al. eds.Computer Vision – ECCV 2018: 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI. Lecture Notes in Computer Science Cham, Switzerland: Springer Verlag, (10.1007/978-3-030-01270-0_15)
- Barathi, S. C.et al. 2018. Interactive feedforward for improving performance and maintaining intrinsic motivation in VR exergaming. Presented at: CHI '18: CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 21 - 26 April 2018CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM pp. 1-14., (10.1145/3173574.3173982)
- De Angeli, D.et al. 2018. Agonistic games. Presented at: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion, Melbourne, Australia, 28 - 31 October 2018Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM pp. 103., (10.1145/3270316.3270594)
2017
- Finnegan, D. J., O'Neill, E. and Proulx, M. J. 2017. An approach to reducing distance compression in audiovisual virtual environments. Presented at: 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Los Angeles, CA, USA, 19 March 20172017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE pp. 1., (10.1109/SIVE.2017.7901607)
2016
- Finnegan, D. J., O'Neill, E. and Proulx, M. J. 2016. Compensating for distance compression in audiovisual virtual environments using incongruence. Presented at: 2016 CHI Conference on Human Factors in Computing Systems, San Jose, California, USA, 7-12 May 2016Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM pp. 200-212., (10.1145/2858036.2858065)
2014
- Finnegan, D. J.et al. 2014. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. Presented at: CHI PLAY 2014: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Toronto, ON, Canada, 19-21 October 2014CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM pp. 411-412., (10.1145/2658537.2661309)
Teaching
- CM1202: Developing Quality Software (Module Leader)
- CM2101: Human Computer Interaction
- CMT206: Human Centric Computing
For more information, please see my personal page: https://ps2fino.github.io/teaching.html
I I work on many different projects, and I'm always happy to meet new people, and am open to collaboration opportunities on projects involving HCI, perception, cognition, virtual reality, machine learning, software engineering, game design & development, and more generally the cultural impact of games. For more information, please see my personal page: https://ps2fino.github.io