My name is Salsabilla Sakinah and I am currently a PhD student at the School of Journalism, Media and Culture (JOMEC) Cardiff University. Previously, I obtained bachelor degree in Archaeology from Universitas Gadjah Mada, Indonesia, and Master of Museum Practice degree from Newcastle University, United Kingdom. Prior to doing the PhD, I was working as a museum consultant in Indonesia. My main job was assisting museums and heritage sites to perform their role and function better and serve the society as their audience better, in term of developing interpretive exhibition, educational programme, and collection management.
I am particularly interested in the topic of digital heritage, digital media use in museum, interactive-participatory design in museum, museum-based community empowerment and museum activism. I am always captivated by the idea that museums as cultural institutions should play a role in society. Not only keeping collections for the sake of themselves, museums should also do their functions in preserving and promoting cultural heritage to benefit the greater community. Side by side with the recent massive use of digital technology in museum, I also believe that the existence of this kind of new media in museum should be more than just 'to attract' people’s attention. More than that, digital technology should be able to help museums achieve their mission, perform their role and function better, and bring more benefit for society. Based of those interests, for my PhD research, I specifically study how the in-gallery digital interactives can facilitate museum activism.
'How does the exhibit change you?’ Exploring the potential use of in-gallery digital interactive to foster visitors’ transformation and bring a broader impact in society
Over the past few decades, the use of digital interactive in museums continues to grow. From the ‘clicking kiosk’ based on web 2.0, to the presently new and emerging interactive technology that is multi-sensory and highly-immersive. Museums and heritage sites are strongly excited to develop and use digital technology to gain more awareness from their audiences and deliver better visitor experience. However, it is important to keep in mind that the digital use in museum should be more than just 'to attract' people attention. More than that, digital technology should be able to help museums achieve their mission and bring more benefit for society. This is especially important as we need to justify the necessity of the incorporation of digital technology into the whole concept of museum as much as we can.
Hence, I am planning to do PhD research exploring the potential use of in-gallery digital interactives to help museums foster visitors' transformation and bring a broader impact in society. In order to do this, I will use qualitative research design with multiple-case study approach, to illuminate a specific research problem across different viewpoints. Data would be collected through audio-video recording of visits, semi-structured interview with visitors before visit and right after their visit, and follow-up interview with participants. The analysis part would involve a wide range of literature to examine and elaborate data collected. This might include literature from the field of digital technology usability in museums, the impact of digital technology on human’s emotion and empathy, learning and education theory, museum activism, and any other literature that might be relevant.
Ministry of Education, Culture, Research, and Technology of Republic of Indonesia