Introduction
We have a two-year grant to explore the implications of hypermedia and
hypertext for the production, presentation and dissemination of ethnographic
social science research. The research is based on a completed ethnography
(Dr. Bella Dicks's Ph.D. thesis research[1])
of the Rhondda Heritage Park, and will focus on a section of that work
in order to expand it. Using a mixture of old and new materials we
aim to create a hypermedia environment in order to explore how appropriate
such an environment is for representing ethnographic research.
The original ethnography of the Rhondda Heritage Park consisted of an
exploration of how the heritage park was set up, how its narratives of
history were constructed and how visitors and local people interact with
these. In this project we will focus mostly on visitor and local
interaction with the heritage park and hope to use the non-linearity of
a hypermedia environment to explore these interactions in innovative ways.
We will re-interview some of the original research participants using a
high quality digital camcorder and supplement this material with recordings
of other types of visitor interaction.
With these materials, plus more traditional written texts (such as interview
transcripts, background documents, academic analysis, etc.) and images
(such as photographs, diagrams, etc.), we then aim to create a hypermedia
environment in which these items can be explored. The hope is to
allow readers the chance to interact with ethnographic materials in creative
ways as well as challenge the ethnographers who would need to reconceptualize
the whole process of constructing an ethnography.
Theoretical Foundation
This project addresses several issues. On one level it addresses
debates around the crisis of representation in ethnography through the
utilization of a digital medium that can move beyond the limits of a written
ethnography. In particular we wish to explore the ways a hypermedia
environment may enable a more integrated representation of the voices of
the ethnographer(s), participants and readers.
On another level this project has grown out of research into the problems
inherent in the "code and retrieve" model of CAQDAS, Computer-Aided Qualitative
Data Analysis Software, that has dominated approaches to the uses for computers
in social science research[2].
Rather than using the computer as a simple number crunching device, this
project aims to investigate the creative potential of the computer as a
medium for the presentation and conduct of qualitative research.
Naturally these two aspects inform each other. What happens to
ethnographies when they break the bounds of linearity? How does one
author such ethnographies and, indeed, what happens to the author?
What are the advantages of such a medium and what are its pitfalls?
How easy is it to conduct research that takes full advantage of the medium?
Ultimately this project addresses issues at the forefront of the debate
about ethnography as well as practical concerns about how actually to use
this new technology to good effect.
Methodology and Tools
The fundamentals of the new research will mix participant interviews recorded
using a digital video camcorder with data in other media. Such a
camcorder can also be used to provide still images. The intent is
to generate qualitative materials which can easily be digitized.
A scanner with OCR (optical character recognition) software will be used
to input other forms of non-digital information into a computer.
This should generate texts, video footage, sound files and images from
which a hypermedia environment can be built.
The tools needed to do this are generally all available at "consumer"
or educational prices. We are taking the opportunity to use higher
specification devices than normal, however, as our research is both exploratory
and exemplary. For the record the following equipment has either
been purchased or is in the process of being purchased.
- Computer 1: Pentium II 266MMX with 64MB RAM, 4GB hard drive, 64 bit sound
card, Yamaha CD-RW (rewriter). This is being used by Mason for the
development of the hypermedia environment and mastering of blank CDs.
-
Computer 2: Pentium II 300 MMX with 128MB Ram, 7GB a/v hard drive and DPS
Spark digital video capture card. This is being used by Dicks for
video capture and editing.
-
Scanner: HP 6100C with Omni Pro 9 for OCR and Corel Photo Paint for image
editing.
-
Camcorder: Sony digital camcorder
-
Software: StorySpace for hypertext authoring Adobe Premiere for
video editing, Macromedia Authorware 4 for hypermedia authoring.
Ultimately, however, these tools are simply input devices with which we
hope to capture detailed and varied information.
Outcomes and Goals
By the project end, we intend to produce a prototype CD-ROM that will enable
users to find their way through the various data collected on the Heritage
Park and through the narratives we have constructed around it, in a way
which is accessible and interesting and which has academic value. The anticipated
outcome of the project is, however, a contribution to some of the theoretical
debates about the role of computers in social science research as well
as the current crisis in ethnography. In the process we hope to demonstrate
some of the more creative and less mechanistic applications of computer
technology for the conduct and dissemination of qualitative research.
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